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0
votes
By Design

applyExpensiveChanges flag in QualitySettings.SetQualityLevel has no effect

Android

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May 27, 2014

-

Version/s: 4.5.0f6

QualitySettings.SetQualityLevel should not change anti aliasing value when false is passed to applyExpensiveChanges. However this do... Read more

0
votes
Not Reproducible

Moving sprite borders in the sprite editor does not activate "Apply" button

2D

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May 29, 2014

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Version/s: 4.6.0b10

To reproduce:1. Import a sprite2. Open the sprite editor3. Try moving the sprite borders - the apply button is still gray, as if no ... Read more

0
votes
Fixed

Applying sprite editor revert unapplied texture type settings

2D

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May 29, 2014

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Version/s: 4.6.0b10

1. Import a sprite2. Change it's texture type to advanced (do not apply the change)3. Open up the sprite editor and change something... Read more

0
votes
Fixed

[WP8] Animating color and camera variables does not work

WP8

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May 29, 2014

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Version/s: 4.5.0f6

To reproduce:1. Open attached project2. Open scene testlevel - it contains an animation which moves a sprite and changes it's color3... Read more

0
votes
Fixed

Crash while opening scene

Asset Loading

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May 30, 2014

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Version/s: 5.0.0a9

- Open Level 0 in the attached project- Open Level 1- Open Level 0 again Unity crashes due to some memory allocation issues and comp... Read more

0
votes
Fixed

Android build crashes immediately after splash screen when code strippin...

Android

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May 28, 2014

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Version/s: 4.6.0b9

Reproduced on:Nvidia Shield with Android 4.4.2 Reproduced with:Unity Version 4.6.0b9 (f7c0f0f473c6) Read more

0
votes
Won't Fix

UnityEditorInternal.BlendTree.GetChildPosition(int k) throws nullReferen...

Animation

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May 29, 2014

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Version/s: 4.3.4f1

To reproduce:1. Open attached project2. Open "mainScene". It contains a script that calls UnityEditorInternal.BlendTree.GetChildPosi... Read more

0
votes
By Design

Volumetric glow vertex shader does not work in D3D, but works in OpenGL

Shaders

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May 29, 2014

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Version/s: 4.5.0f6

To reproduce:1. Open attached project2. Open scene "VolumetricGlow". It contains cubes with the glow effect on their tops (via the v... Read more

0
votes
Fixed

Switching platform while in play mode throws InvalidOperationException

Deployment Management

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May 30, 2014

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Version/s: 5.0.0a10

To reproduce:1. Create a new empty project2. Enter play mode3. Switch the platform4. Notice the exception in the console Read more

0
votes
By Design

Serialization depth exceeded warning thrown when serializing List with 0...

Serialization

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May 29, 2014

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Version/s: 5.0.0a9

To reproduce:1. Open attached project2. Open scene "asd". It contains a Class "Node" which has a list of Nodes inside3. Note the con... Read more

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