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applyExpensiveChanges flag in QualitySettings.SetQualityLevel has no effect
QualitySettings.SetQualityLevel should not change anti aliasing value when false is passed to applyExpensiveChanges. However this do... Read more
Moving sprite borders in the sprite editor does not activate "Apply" button
To reproduce:1. Import a sprite2. Open the sprite editor3. Try moving the sprite borders - the apply button is still gray, as if no ... Read more
Applying sprite editor revert unapplied texture type settings
1. Import a sprite2. Change it's texture type to advanced (do not apply the change)3. Open up the sprite editor and change something... Read more
[WP8] Animating color and camera variables does not work
To reproduce:1. Open attached project2. Open scene testlevel - it contains an animation which moves a sprite and changes it's color3... Read more
Crash while opening scene
- Open Level 0 in the attached project- Open Level 1- Open Level 0 again Unity crashes due to some memory allocation issues and comp... Read more
Android build crashes immediately after splash screen when code strippin...
Reproduced on:Nvidia Shield with Android 4.4.2 Reproduced with:Unity Version 4.6.0b9 (f7c0f0f473c6) Read more
UnityEditorInternal.BlendTree.GetChildPosition(int k) throws nullReferen...
To reproduce:1. Open attached project2. Open "mainScene". It contains a script that calls UnityEditorInternal.BlendTree.GetChildPosi... Read more
Volumetric glow vertex shader does not work in D3D, but works in OpenGL
To reproduce:1. Open attached project2. Open scene "VolumetricGlow". It contains cubes with the glow effect on their tops (via the v... Read more
Switching platform while in play mode throws InvalidOperationException
To reproduce:1. Create a new empty project2. Enter play mode3. Switch the platform4. Notice the exception in the console Read more
Serialization depth exceeded warning thrown when serializing List with 0...
To reproduce:1. Open attached project2. Open scene "asd". It contains a Class "Node" which has a list of Nodes inside3. Note the con... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing