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Additional unity window is opened on playing the scene when virtual real...
Additional unity window is opened on playing the scene when virtual reality is enabled for UWP Steps to Repro:1. Create a new projec... Read more
Component Editor keeps getting callbacks (OnEnable/OnDisable) after havi...
To reproduce: 1. Open the attached project2. Open SampleScene3. Select the Video Player Game Object in the hierarchy4. Change any op... Read more
Components set to Play on Awake will start playing if their prefab is op...
If you are in Play Mode and then open a Prefab that contains any component that can "Play on Awake" and has the option enabled, the ... Read more
[Android] Using Gles2 Graphics API and PostProcessingV2 Layer script giv...
Steps to reproduce: 1) Download attached project and open in Unity2) Open scene "SampleScene"3) Select Main Camera gameObject in the... Read more
After loading EditorApplication.LoadLevelAsyncInPlayMode the subscribed ...
Steps to reproduce:1. Download 1049526_repro.zip2. Open "test" scene3. Enter play mode Expected results: after scene is loaded subsc... Read more
Changes made to an Animator Controller reflect on the other ones when us...
Repro steps:1. Open QA attached project "repro"2. Enter Play Mode3. Make changes to either of the Animator Controllers4. Inspect the... Read more
Text Mesh Pro - Editor Manifest has not been updated to reflect new Veri...
The current version of Text Mesh Pro that has been verified by Release QA on 2018.2 is 1.2.3, however the version in the editor mani... Read more
[WebGL] Collider dead zone in WebGL build
Steps to reproduce:1. Open user-attached project2. Build for WebGL3. Open the build and try rotating around with the mouse Expected ... Read more
[2018.x] [OSX] Previously selected color is applied to the object when o...
To reproduce:1. Open 'color picker test' project2. Open preferences3. In General tab, enable OSX Color Picker4. Open 'SampleScene' a... Read more
Chaging AnimatorOverrideController while State is in Transition causes m...
Steps to reproduce:1. Open user-attached project2. Load Test Scene3. Enter Play Mode4. Click Demo in the top left corner Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size