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Marshal.OffsetOf returns invalid value in IL2CPP for misaligned fields o...
Marshal.OffsetOf returns invalid value in IL2CPP for misaligned fields on macOS, .NET 7.0/ Unity Mono return correct value. On 2022.... Read more
[Android] Network.OperationalStatus method returns Unknown status for al...
How to reproduce:1. Open the user’s attached “bug-android-networkinterface” project2. Build and Run the “SampleScene” Scene on Andro... Read more
[HDRP] Squared artifacts for iridescent material when on top of Lit usin...
{color:#DE350B}Read carefully the Additional infos. {color}Repro steps :- Open attached project- Open scene called "Iridescence"- Go... Read more
An AudioClip played through an AudioMixer provides different sounds of t...
How to reproduce:1. Open the user-attached “FirstSound.zip” project2. Open the “scene” Scene3. Enter Play Mode4. In the Game View pr... Read more
Artifacts appear when baking on HDRP + URP on-demand and using Shadergra...
Open [^Shader_Repro.zip] Open SampleScene.unity Notice how the lightmaps have serious artifacts Assign _shader 1 to _TestMaterial No... Read more
[VFX Graph] VFX stops + error when graph closed
VFX stops when the graph is closed and recompile correctly when the graph is reopened !image-2022-11-18-15-47-13-197.png!error:Unity... Read more
[XR] Forward+ generates artifacts when looking at lights in Play Mode
Reproduction steps:1. Open the user’s attached project (“URP 20203.zip“)2. Open the “/Assets/SampleScene.unity” Scene3. Make sure th... Read more
[Vulkan][Quest] Editor crashes when entering Play Mode with Oculus Link
Reproduction steps: Open the attached project (“DXCStereoBug_2022_06_10.zip“) Open the “/Assets/Scenes/ControllerSample.unity” Scene... Read more
[VFX Graph] Six Way Smoke Lit material flickers when APV is in use
How to reproduce: Pull the project from git Open Spotlight_Tunnel_Main Scene Focus 6W VFX GO to see it in the Scene View [Optional] ... Read more
Icons/Previews show up blue
Steps to reproduce: Create a new 2D URP Unity project (just to have the Tile Palette window available) Open Window>2D>Tile Pal... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS