Search Issue Tracker
In Progress
Fixed in 2022.2.3f1, 2023.1.0a23
Votes
0
Found in
2021.3.14f1
2022.1.23f1
2022.2.0b15
2023.1.0a18
Issue ID
UUM-19681
Regression
No
[HDRP] Squared artifacts for iridescent material when on top of Lit using Clear Coat
{color:#DE350B}*Read carefully the Additional infos. *
{color}
Repro steps :
- Open attached project
- Open scene called "Iridescence"
- Go to game view
Expected : Both sphere should look the same
Result : The sphere that is on top of the plane with clear coat has blocky artefacts
Additional infos :
- If you remove the normal map from the sphere, doesn't repro
- if you import the normal map used on the sphere properly (sRGB or as a Normal Map), it doesn't repro.
- It looks like this kind of issue that was fixed, so it might be related but another problem
- Lastly, since the issue only appears when a normal is not really properly imported, I'm not sure we need to spend a lot of time on this, just wondering if this is hiding a bigger issue.
- https://forum.unity.com/threads/how-to-get-rid-of-pixelated-shading-in-iridescence-material-type.1361284/
Environment :
- Windows 10
- Unity 2023.1.0a21
- HDRP 15.0.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest 2] Surface shader and multi-view sampling custom textures broken in Quest 2
- Lighting Data asset is not created when baking multiple Scenes at the same time
- Performance issues when instantiating a recognizer under UnityEngine.Windows.Speech
- Build fails with "Exception: Unity.IL2CPP.Building.BuilderFailedException: Build failed with 0 successful nodes and 0 failed ones" when building the project for iOS
- [Android] .aab Build fails when using Asset Bundles
Add comment