Search Issue Tracker
Won't Fix
Won't Fix in 2023.1.X
Votes
0
Found in
2023.1.0a20
Issue ID
UUM-19698
Regression
Yes
[VFX Graph] VFX stops + error when graph closed
VFX stops when the graph is closed and recompile correctly when the graph is reopened
!image-2022-11-18-15-47-13-197.png!
*error:*
Unity cannot compile the VisualEffectAsset at path "Assets/Samples/SmokePortal/VFX_Portal 1.vfx" because of the following exception:
System.ArgumentException: This method should not be called on a disabled block
at UnityEditor.VFX.VFXCodeGenerator.BuildBlock (UnityEditor.VFX.VFXTaskCompiledData taskData, System.Collections.Generic.List`1[T] linkedEventOut, UnityEditor.VFX.VFXShaderWriter blockFunction, UnityEditor.VFX.VFXShaderWriter blockCallFunction, System.Collections.Generic.HashSet`1[T] blockDeclared, System.Collections.Generic.Dictionary`2[TKey,TValue] expressionToName, UnityEditor.VFX.VFXBlock block, System.Int32& blockIndex) [0x00360] in .\UnityRepoPackages\Packages\com.unity.visualeffectgraph\Editor\Compiler\VFXCodeGenerator.cs:974
at UnityEditor.VFX.VFXCodeGenerator.Build (UnityEditor.VFX.VFXContext context, UnityEditor.VFX.VFXTask task, System.String templatePath, UnityEditor.VFX.VFXCompilationMode compilationMode, UnityEditor.VFX.VFXTaskCompiledData taskData, System.Collections.Generic.HashSet`1[T] dependencies) [0x00319] in .\UnityRepoPackages\Packages\com.unity.visualeffectgraph\Editor\Compiler\VFXCodeGenerator.cs:611
at UnityEditor.VFX.VFXCodeGenerator.Build (UnityEditor.VFX.VFXContext context, UnityEditor.VFX.VFXTask task, UnityEditor.VFX.VFXCompilationMode compilationMode, UnityEditor.VFX.VFXTaskCompiledData taskData, System.Collections.Generic.HashSet`1[T] dependencies) [0x0001f] in .\UnityRepoPackages\Packages\com.unity.visualeffectgraph\Editor\Compiler\VFXCodeGenerator.cs:215
at UnityEditor.VFX.VFXGraphCompiledData.GenerateShaders (System.Collections.Generic.List`1[T] outGeneratedCodeData, UnityEditor.VFX.VFXExpressionGraph graph, System.Collections.Generic.IEnumerable`1[T] contexts, UnityEditor.VFX.VFXCompiledData compiledData, UnityEditor.VFX.VFXCompilationMode compilationMode, System.Collections.Generic.HashSet`1[T] dependencies) [0x00094] in .\UnityRepoPackages\Packages\com.unity.visualeffectgraph\Editor\Compiler\VFXGraphCompiledData.cs:832
at UnityEditor.VFX.VFXGraphCompiledData.Compile (UnityEditor.VFX.VFXCompilationMode compilationMode, System.Boolean forceShaderValidation) [0x00713] in .\UnityRepoPackages\Packages\com.unity.visualeffectgraph\Editor\Compiler\VFXGraphCompiledData.cs:1191
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Resolution Note:
There are no fixes planned for this Bug
Resolution Note (2023.1.X):
Will need more informations, we keep this in mind and will log with info needed if we manage to repro