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Fixed in 2022.2.18f1
Fixed in 2022.2.X, 2023.1.X, 2023.2.X, 2023.3.X
Votes
1
Found in
2022.2.0b13
2023.1.0a17
2023.2.0a1
2023.3.0a3
Issue ID
UUM-19727
Regression
No
[XR] Forward+ generates artifacts when looking at lights in Play Mode
Reproduction steps:
1. Open the user’s attached project (“URP 20203.zip“)
2. Open the “/Assets/SampleScene.unity” Scene
3. Make sure the “Forward +” is set as the Rendering Path by opening “/Assets/Settings/UniversalRenderer.asset” in the Inspector window
4. Connect the Quest device using Oculus Link
5. Enter the Play Mode
Expected result: Lights appear normal without additional artifacts
Actual result: Creates very noticeable blocky artifacts on lights in XR mode
Reproducible with: 2022.2.0a16, 2022.2.0b13, 2023.1.0a17
Not reproducible with: 2020.3.41f1, 2021.3.12f1, 2022.1.21f1, 2022.2.0a15
Reproducible with devices:
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: NOT FOUND, GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
Reproduced on: Windows 10 Enterprise 21H2
Comments (1)
-
Kevin-VFX
Dec 02, 2022 06:01
This looks fixed fixed in 2023.1.0a21. I'm not seeing the blocky artifacting like before. Is the warning that it's not supported inaccurate now?
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Resolution Note (fix version 2023.2):
URP Forward+ doesn't support XR yet. We've added a warning to the inspector, and disabled the additional lights when XR is active, so that there is no lighting rather than tile artifacts.