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Won't Fix
Votes
0
Found in
2022.2.0b16
2023.1.0a21
Issue ID
UUM-19769
Regression
No
[VFX Graph] Six Way Smoke Lit material flickers when APV is in use
How to reproduce:
- Pull the project from git
- Open Spotlight_Tunnel_Main Scene
- Focus 6W VFX GO to see it in the Scene View
- [Optional] If needed rebake the lighting
- Using Transform gizmos translate it sideways or pan Scene View camera around
- Observe that lighting conditions applied to material do not really match the environment (material looks like flickering)
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Resolution Note:
The APV are sampled per vertex in the Six-way Smoke Lit material. This is by design due to performance constraints.
The artifacts can be hidden by using a tesselated quad (as an Output Particle Lit Mesh) instead of the Output Particle Lit Quad