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Crash at "mono_string_new " when using Marshal.PtrToStructure
To reproduce: 1. Open the attached project 2. Download the attached "ST00A.CHC" file 2. Open the "TestScript" script 3. On line 67 ... Read more
Assigning Material.shader from a worker thread doesn't throw an error in...
Steps to reproduce: 1. Open attached project 2. Build and run release (non-developement) build 3. Start game and choose "Flat islan... Read more
Undoing collider edits in scene view makes handles disappear
Steps to Reproduce: 1. Create a new object with any type of Collider (e.g., GameObject -> 3D Object -> Cube) 2. Press the Edit Coll... Read more
Point and Directional light is leaking through the Mesh
Reproduction steps: 1. Open the attached project AI Learning.zip; 2. Open the BakeTimeTest scene; 3. Observe the inside of the Room;... Read more
Unity does not rebuild GUID cache on boot
Steps to reproduce: 1. Open the attached project 2. Run Unity 3. Observe the Output console 4. You will the error messages: Timestam... Read more
Player's character stays in game after forced disconnection
Steps to reproduce: 1. Open attached project 2. Open "World" scene 3. "Build and run" development build 4. In build click "Server & ... Read more
Parent gameobject's and child gameobject's positions are not synced afte...
Steps to reproduce: 1. Download and open attached project 2. Build it 3. Open 3 instances of the game 4. Host the game with one of t... Read more
InvalidCastException when instantiating a particle system in Corgi Engin...
Steps to reproduce: 1. Open attached project 2. Open and play 'Lava' scene 3. When enemies approach player, blood particle effects ... Read more
[Avatar] Configuration Mapping error
"GetObject failed..." error when applying mapping with error. In this case, we expect a warning... "File 'UChar' has an invalid A... Read more
Non matching Profiler.EndSample (BeginSample and EndSample count must ma...
Steps to reproduce: 1. Open the attached project 2. Open the ProfilerMismatch.unity scene 3. Build the attached project(build for wi... Read more
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