Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0b6
2018.1.0f2
Issue ID
1043575
Regression
Yes
[2018.x] PBR Validation view is incorrect on some models when using Validate Albedo draw mode
To reproduce:
1. Open project
2. Add 'Yamaha_YZF_R6' prefab to the scene
3. Set Draw mode to 'Validate Albedo'
Expected: PBR validation polygons will be drawn on model's wireframe
Actual: PBR validation polygons are drawn below model(wireframe can be moved, but PBR validation polygons always stay at the same position)
Reproduced: 2018.1.0a6, 2018.1.2f1, 2018.2.0b5
Not reproduced: 2017.1.4f1, 2017.2.3p1, 2017.3.2f1, 2017.4.3f1, 2018.1.0a5(on this and earlier 2018.1 versions 'Validate Albedo' draw mode was unavailable)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiling information icon does not update for Light Mode
- [Linux] Type to select functionality is missing for drop down menus
- TextMeshPro calculates Width Compression incorrectly when using certain values in the WD% field
- VFX Graph link contrasts fail WCAG guidelines
- D3D12 PSO disk cache feature crashes if paths contain non-ASCII characters
Add comment