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[Shortcut Manager] Pressing spacebar key doesn't toggle playback mode in...
Playback mode doesn't toggle on pressing spacebar key in Timeline window Steps to reproduce: 1) Import attached package > Open "M... Read more
[Timeline] Animation event that's one or two frames behind last frame ge...
Repro steps:1. Open QA attached project "repro"2. Open scene "scene1"3. Open the Timeline Window4. Select the "Cube" GameObject in H... Read more
Rendering from a plugin causes colors in Game View to appear much darker...
Repro steps:1. Open QA attached project "repro"2. Enter Play Mode and observe the Game View3. Select "Main Camera" in the Hierarchy ... Read more
Scene View camera returns to vector 0 after placing a GameObject out of ...
How to reproduce:1. Open Unity, open or create a project2. Hold down Shift and move the Scene View camera one direction until the Sc... Read more
[Linux] Crash when build and run WebGL without switching the platform be...
To reproduce:1) Create new project2) Open Build Settings3) Select WebGL platform but don't switch to it4) Click Build and Run After ... Read more
[macOS]"Assertion failed on expression: 'ptr == NULL || ..." error print...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure platform is set to Android/iOS in the Build Settings3... Read more
[Linux, Input] Joystick's input is not detected on 32bit Players
To reproduce:1) Have a controller plugged in to your system (tested with X360 and XONE wired controllers)2) Open attached project3) ... Read more
Custom Inspector Style background color is much brighter than declared
How to reproduce:1. Open tester's project (case_1026821-TestAssets2018.1.zip)2. Open scene "1.unity"3. Select "Main Camera" GameObje... Read more
[Win IL2CPP] Make "No AOT code was generated" exception more useful
To reproduce:1) Open attached project and scene2) Build and run it for Win Standalone IL2CPP You will see the following error in pla... Read more
WebGL shader compiler compiler breaks on long if/else chains
To reproduce:1) Open the attached project and scene2) Play in editorExpected: See red quad constantly filling up the screen3) Build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open