Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.2.0a7
Issue ID
1026845
Regression
Yes
[Shortcut Manager] Pressing spacebar key doesn't toggle playback mode in Timeline window
Playback mode doesn't toggle on pressing spacebar key in Timeline window
Steps to reproduce:
1) Import attached package > Open "MultipleClips" scene.
2) Select the cube gameObject in hierarchy and keep the Timeline window open.
3) Play the clip in Timeline window and press spacebar to toggle playback mode.
Expected result: Pressing spacebar should toggle the playback mode and not give a shortcut conflict warning.
Actual result: Pressing spacebar gives a shortcut conflict and playback mode doesn't toggle and this warning is printed in the console:
"Shortcut conflict detected for key binding Space.
Please resolve the conflict by rebinding one or more of the following shortcuts:
Window/Maximize View (Space)
Timeline/Play (Space)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler()"
Works fine on: 2018.2.0a6, 2018.2.0a1, 2018.1.0b13
Reproducible on : 2018.2.0b1, 2018.2.0a7
Environment: Occurs on Mac 10.13 and 10.12. Works fine on windows.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment