Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.1f1
Issue ID
1025759
Regression
No
Scene View camera returns to vector 0 after placing a GameObject out of Scene View bounds and focusing on it with double-click
How to reproduce:
1. Open Unity, open or create a project
2. Hold down Shift and move the Scene View camera one direction until the Scene View shows a static image
3. Create a GameObject
4. Double-click the created GameObject in the Hierarchy
5. Observe the Scene View camera returning to vector 0
Expected result: The Scene View camera doesn't zoom anywhere as it is already facing the GameObject
Actual result: The Scene View camera travels to vector 0 even though the GameObject is somewhere else
Reproducible with: 5.6.0a1, 5.6.6f1, 2017.1.3p3, 2017.2.2p3, 2017.4.1f1, 2018.1.0f1, 2018.2.0b1
Notes: Sometimes, you have to double-click the GameObject a few times before the Scene View moves. Using the "F" key or "GameObject --> Align View to Selected" does not reproduce the issue as the Scene View camera stays in place.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] [CameraStacking] Passes are failing when CameraStacking and RG are enabled
- Physics and Raycast have different behavior when enum is exposed in the Editor
- TextField's text is mixed up and overlapping when "Noto Sans-Display" font is used
- TutorialManager Warnings are thrown when creating Test Track, LEGO or 2D Platform microgame template projects
- Incorrect ScrollToItem behavior when called on a deattached ListView
Resolution Note:
due to the low priority and the age of the defect, we decided we won't fix it.