Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.1.0b13
Issue ID
1022016
Regression
No
[Timeline] Animation event that's one or two frames behind last frame gets called twice when it transitions to another animation
Repro steps:
1. Open QA attached project "repro"
2. Open scene "scene1"
3. Open the Timeline Window
4. Select the "Cube" GameObject in Hierarchy Window
5. Play the Timeline
6. Observe the Console
Expected: one event is called at the end of each clip
Actual: two events are called for the ongoing animation and in non Play Mode sometimes an additional event is called from the next animation
Reproducible with: 2017.3.1p1, 2017.4.1f1, 2018.1.0b13, 2018.2.0b1
Notes: Timeline didn't call events until 2017.3.1p1. In scene2 Play Mode, the behavior is correct.
Fixed in: 2019.1.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Sample Buffer Image Tile is moved when the Offset Value is changed
- Static constructor in a struct returns false when running tests with IL2CPP
- Console throws warnings and a MissingReferenceException error for XR packages when doing a clean project import
- [Linux][IL2CPP] Dedicated server crashes when calling Socket.Send
- [2D URP] Documentation link on 3D Renderer Data doesn't work
Add comment