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Fixed in Unity 2019.1



Found in


Issue ID




[Timeline] Animation event that's one or two frames behind last frame gets called twice when it transitions to another animation




Priority: 4Not yet prioritized for a release


Severity: 3Secondary functionality broken

Repro steps:
1. Open QA attached project "repro"
2. Open scene "scene1"
3. Open the Timeline Window
4. Select the "Cube" GameObject in Hierarchy Window
5. Play the Timeline
6. Observe the Console

Expected: one event is called at the end of each clip
Actual: two events are called for the ongoing animation and in non Play Mode sometimes an additional event is called from the next animation

Reproducible with: 2017.3.1p1, 2017.4.1f1, 2018.1.0b13, 2018.2.0b1

Notes: Timeline didn't call events until 2017.3.1p1. In scene2 Play Mode, the behavior is correct.

Fixed in: 2019.1.0a1

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