Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.1.0b13
Issue ID
1022016
Regression
No
[Timeline] Animation event that's one or two frames behind last frame gets called twice when it transitions to another animation
Repro steps:
1. Open QA attached project "repro"
2. Open scene "scene1"
3. Open the Timeline Window
4. Select the "Cube" GameObject in Hierarchy Window
5. Play the Timeline
6. Observe the Console
Expected: one event is called at the end of each clip
Actual: two events are called for the ongoing animation and in non Play Mode sometimes an additional event is called from the next animation
Reproducible with: 2017.3.1p1, 2017.4.1f1, 2018.1.0b13, 2018.2.0b1
Notes: Timeline didn't call events until 2017.3.1p1. In scene2 Play Mode, the behavior is correct.
Fixed in: 2019.1.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on SkinnedMeshRenderer::UpdateSkinnedMeshes when interacting with the Editor in a specific Scene
- Packman: "My Assets" filters section doesn't rescale on filter sections collapse
- "DrawDepthNormalPrepass" exceptions are thrown in Editor when Ctrl key is held with specific renderer settings
- Script file name changes do not display in Editor when Compiler errors are present
- Sprites are not rotating with bones when the Sprite type is Unlit
Add comment