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Coroutines Started within another Coroutine show up under the calling Co...
How to reproduce:1. Open attached Unity project "Test Bed copy"2. Load scene "Scene1"3. Open Profiler window4. Enter the play mode5.... Read more
[UWP] ExecutionEngineException is thrown on System.Reflection.MonoProper...
Steps to reproduce:1. Download 1030427_repro.zip2. Change platform to UWP3. Build to any device with IL2CPP backend4. Open VS soluti... Read more
Cinemachine Virtual camera behaves differnetly in Play Mode
I use a virtual camera to look at and follow my character while she runs in the scene.The actual running is controlled by timeline.I... Read more
PrebuildSetupAttribute cannot find types in arbitrary assemblies
PrebuildSetupAttribute (and probably PostBuildCleanup too) cannot find their target types if the types are not in a specific list of... Read more
UI jumps to the previously set position when Game view is resized if the...
To reproduce: 1. Open the project, attached by the user (Widdle2.zip)2. Open the "Main" scene3. Enter Play mode4. Resize the Game vi... Read more
Crash on "build and run" when using template "3d with extras"
To reproduce:1) Create new project choosing "3D with Extras" template2) Build and run for Linux CRASH Reproduced in 2018.1.0b13, 201... Read more
[Text Mesh Pro] "Does not exist in the current context" Error appears on...
Text mesh on pro throws does not exist in the current context error on launch Steps to Repro:1. Open attached project2. Observe cons... Read more
Timeline playhead jumps ahead when Timeline Play mode is enabled after i...
How to reproduce:1. Open scene SampleScene from users attached project "playheadJumpTest20182.zip"2. Select TimelineHaver GameObject... Read more
[2018.2] Project version is set to 2018.1.0b6 when creating a new project
Steps to reproduce:1. Open 2018.2.0b3 or higher2. Create new project3. Inspect /ProjectSettings/ProjectVersion.txt Expected: m_Edito... Read more
[XR] No default AR SDK is selected when project created using "[XR] AR S...
No default AR SDK is selected when project created using "[XR] AR Sample" or "[XR] AR Basic" Project Template Steps to Reproduce:1. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes