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[Deferred|Orthographic] Rendering to Render Texture fails in Deferred fo...
To reproduce the bug follow the steps 1. Open "CaptureTest" project 2. Open "Main" scene 3. Play scene 4. Inspect captured texture v... Read more
[LWRP] Base map is missing on some materials after upgrading LWRP package
Steps to reproduce: 1. Download SponzaLWRP project (link in the comments) 2. Open Package Manager, and make sure that LWRP package... Read more
[Presets] DefaultImporter type needs to be blacklisted
We should prevent the user to create a preset from a default importer... right now, there is a way for the user to create one from t... Read more
Default Inspector Header is shown when double clicking on a scene
When double clicking on a scene to open it from your project view, the inspector will show it's default header as well as the scene ... Read more
Corrupt faces on meshes in nested prefabs where gameobject starts off di...
To reproduce: 1. Download and open the project attached by the user. 2. Run the "IntroCinematic_settings" scene Result: The face of ... Read more
Editor crashes with GfxDeviceD3D11Base::CopyRenderSurfaceDesc after chan...
How to reproduce: 1. Open new Unity project 2. Unplug the laptop from charging 3. Turn on Battery Boost on GeForce Experience 4. Cha... Read more
Unity packages are unnecessarily recompiled when any assembly definition...
Steps to reproduce: 1. Download and open the attached project 2. Create or delete an Assembly Definition Expected result: only Asse... Read more
Editor freezes on Collab's "Checking for Changes" when opening large pro...
1) What happened? When opening a project larger than 20GB that is synced with Collab, a "Checking for changes" progress bar opens th... Read more
IL2CPP build fails if delegate has an 'in' parameter
Steps to reproduce: 1. Download 1128665_repro.zip 2. Build project for Standalone with IL2CPP backend Actual results: Build fails w... Read more
[Shader Graph] Main preview window name does not change if Shader Graph ...
Main preview window name does not change if Shader Graph asset renamed manually. Steps to reproduce: 1. Create a new project. 2. Ad... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding