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1
votes
Fixed

Setting material.shader to null crashes at Shader::GetActiveSubShaderIndex

Shaders

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Feb 16, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project 2. Open scene "TestCase" 3. Run scene 4. Press "E" 5. Unity crashes Reproduced with: ... Read more

0
votes
Fixed

SendToAll is called twice on the host

Networking

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Dec 21, 2015

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Version/s: 5.3.1f1

Read more

0
votes
By Design

[Standalone] Native resolution is shown instead of current resolution wi...

Graphics - General

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Feb 17, 2016

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Version/s: 5.4.0b7

Reproduction steps: 1. Open and build attached Unity project. 2. Click Alt + Enter to enter full screen mode. 3. Take screenshot wit... Read more

0
votes
Not Reproducible
0
votes
Not Reproducible

Crash at GetObjectArrayFromPrefabRoot when destroying child object while...

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Feb 16, 2016

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Version/s: 5.4.0b5

Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. In hierarchy, select "Prefab" game object 4. Press Apply, to a... Read more

0
votes
Won't Fix

Multi-editing two objects locks up position Y even if Y values are the same

Inspector Framework

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Feb 10, 2016

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Version/s: 5.4.0b5

Reproduction steps: 1) Open project I attached and proceed to scene "test". 2) Check out positions of both plane objects in the scen... Read more

0
votes
Fixed

[Shuriken][SceneView] Particle simulation in Scene View is based on "Fix...

Shuriken

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Feb 17, 2016

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Version/s: 5.3.2p3

Reproduction steps(GIF attached): 1. Open attached "New Unity Project 20" project. 2. Open "1" scene. 3. Click on "Particle System" ... Read more

0
votes
By Design

Handles.PositionHandle throws a NullReferenceException

Scene/Game View

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Feb 17, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project 2. Open scene "scene1" 3. Notice NullReferenceException in console: NullReferenceExcep... Read more

0
votes
Fixed

[2D] Unchecking Override for Android for group of sprites Using ETC1 Com...

2D

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Feb 17, 2016

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Version/s: 5.4.0b7

When a group of sprites that use ETC1 compression is selected, unchecking the Override for Android box and clicking apply does not a... Read more

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