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Setting material.shader to null crashes at Shader::GetActiveSubShaderIndex
Steps to reproduce: 1. Open attached project 2. Open scene "TestCase" 3. Run scene 4. Press "E" 5. Unity crashes Reproduced with: ... Read more
[Standalone] Native resolution is shown instead of current resolution wi...
Reproduction steps: 1. Open and build attached Unity project. 2. Click Alt + Enter to enter full screen mode. 3. Take screenshot wit... Read more
Crash at GetObjectArrayFromPrefabRoot when destroying child object while...
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. In hierarchy, select "Prefab" game object 4. Press Apply, to a... Read more
Multi-editing two objects locks up position Y even if Y values are the same
Reproduction steps: 1) Open project I attached and proceed to scene "test". 2) Check out positions of both plane objects in the scen... Read more
[Shuriken][SceneView] Particle simulation in Scene View is based on "Fix...
Reproduction steps(GIF attached): 1. Open attached "New Unity Project 20" project. 2. Open "1" scene. 3. Click on "Particle System" ... Read more
Handles.PositionHandle throws a NullReferenceException
Steps to reproduce: 1. Open attached project 2. Open scene "scene1" 3. Notice NullReferenceException in console: NullReferenceExcep... Read more
[2D] Unchecking Override for Android for group of sprites Using ETC1 Com...
When a group of sprites that use ETC1 compression is selected, unchecking the Override for Android box and clicking apply does not a... Read more
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