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[Editor] Editor Crashes while switching Windows Graphics API to OpenGLES2
Editor Crashes while switching Windows Graphics API to OpenGLES2. Steps to repro:1. Create a new project.2. Go to Build Settings >... Read more
FatalError on MonoManager (NULL) when existing Unity with a specific dyn...
To reproduce:1. Open attached project2. Press X to exit the Editor3. When fatal error window appears press Quit Expected results: Un... Read more
[Animation] delay when playing from a Dictionary
Steps to reproduce:1. Open User-supplied project (TestProject.zip)2. Enter Play Mode3. Select either "animation-test/animation-test2... Read more
Creating a NativeTexture crashes editor in Windows
To reproduce:1. Open the User's attached project2. Enter Playmode --Unity crashes in TexturesD3D11Base::TextureFromShaderResourceVie... Read more
[Profiler] Profiler doesn't list any calls in the "show calls" panel for...
Profiler not showing GPU usage "to" and "from" calls in show calls section while clicking on samples. Steps to repro:1. Open _Comple... Read more
Performance issue in "Profiler" UI with increasing number of events
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Open the "Profiler" and enable "Record" and "Deep Profile"3. Enter Play mod... Read more
[SRP][Templates] Reflection probes don't check against assigned render p...
I created a new project and chose the Lightweight Render Pipeline for VR. All of the geometry appeared hot pink in Game view and Sce... Read more
Crash in CreateDirect3D11SurfaceFromDXGISurface after generating lightin...
Steps to repro: 1. Open attached project and 't1TerrainSimple' scene;2. Open Lighting window (Window>Lighting>Settings);3. Pre... Read more
[PostProc | Mac] Post-proc breaks Scene view on older MacOS versions
On Mac if you create a new scene using the Lightweight Render Pipeline template, Scene view will be filled with random garbage pixel... Read more
[Shortcut Manager] flythrough mode doesn't work while holding shift in t...
Scene flythrough mode doesn't work while holding shift Steps to Repro:1. Open the attached project or create a new project2. Go to s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error ‘cannot use casts on l-values’ when a variable is assigned inside a second-level nested if statement before being used in a conversion
- "You cannot save to an invalid folder" warning dialog box is shown when canceling Tile Palette creation
- Global Volume visual details are blurred when Tonemapping mode is set to any other than 'ACES'
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene