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UNetWeaver error is thrown when when building UWP project with IL2CPP ba...
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. In the player setting switch backend to IL2CPP and API Co... Read more
Baked Lightmaps preview is too dark compared to Scene View preview
To reproduce:1) Open the attached project2. Open scene13. Open the Lighting window4. Bake the lightmaps5. Select Baked Lightmaps tab... Read more
Crash on nativeUnity_IsVuforiaVRDeviceReady when AR camera detects an Im...
To reproduce:1. Open attached project2. Make sure you have a camera attached3. Press Play button4. Make a camera to detect the Gopro... Read more
[HDRP / LWRP] Projector stops working/flickers when viewed from certain ...
How to reproduce:1. Open the attached "Projector REPRO" project2. Enter play mode3. Using WASD controls walk closer to the projected... Read more
[OSX] Built project with Multithreading Rendering crashes on start
To reproduce:1. Open repro project(link in edit)2. Build and run for Mac(despite the fact that build errors are thrown, app is is cr... Read more
[XR] Nothing is rendered by ARCamera on Samsung Mobiles when build creat...
Nothing is rendered by ARCamera on Samsung Mobiles when build created with Vuforia AR. Steps to Repro:1. Create a new project.2. Imp... Read more
[ProBuilder] Errors thrown after undoing painting vertices of some shapes
How to reproduce:1. Create a new project with ProBuilder asset package2. Tools/ProBuilder/ProBuilder Window3. New Shape -> Build ... Read more
Test Runner Window. 'Open source code' on a test method containing 'yiel...
Pre-condoition:Make sure that External Script Editor is specified in Preferences/External tools. Steps:1. Open Test Runner window.2.... Read more
Video player video disappears when Render mode is set to Camera Near Pla...
Steps to reproduce:1. Open attached project "Testing Vs Checking.zip" or create new project2. Have a video player Render mode set to... Read more
Walkable Area randomly appearing on non-walkable meshes
Steps to reproduce:1. Open attached project2. Open _Scenes/StartZone3. Bake out NavMesh/Observe the already generated NavMesh Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes