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[tvOS][LocalNotifications] Local notifications don't work on Apple TV
How to reproduce:1. Open the attached project2. Build and Run on Apple TV3. When app opens allow "Racing Game 2D" to send notificati... Read more
Moving Particle Emitters Instantiated by an Object Pool leave short flic...
How to reproduce:1. Open the user-submitted Project and open the "test" Scene2. Enter play mode and press the "Emit UP" and the "Emi... Read more
Generic/unknown HTTP error appears when using UnityWebRequest.Post
Reproduction steps:1. Download "Test.zip" project and open in Unity2. Enter Play mode Expected: no response errors or HTTP errors in... Read more
Shadow biasing issues visible in scene view
Reproduction steps:1. Download user's project and open in Unity2. Observe the "SampleScene" Expected: the surface of objects should ... Read more
Particle System with Box Shape emission is not rendered when being inspe...
How to reproduce:1. Open attached project ("case_1025804-boxparticles.zip").2. In the Hierarchy select Main Camera.3. Change its Pos... Read more
The Editor crashes in SessionState::GetInt when reimporting all assets
To reproduce: 1. Open the project, attached by the user (Maze.zip)2. In the Project window, right-click and select Reimport All Expe... Read more
[2018.2][OSX] Tooltips for content that is hidden appear on Menus when h...
To reproduce: 1. Download attached project "2018_2_b1_test.zip" and open in Unity2. Open Window drop-down menu3. Hover "Layout" Expe... Read more
[PLM] UX issues with baking terrain on Auto Mode
When editing level geometry, be it via Terrian sculpting or ProBuilder, having Progressive Lighmapper on Autogenerate by default yie... Read more
Player crashes after calling a P/Invoke function in x64 builds
How to reproduce:1. Open user attached project2. Set Architecture to x86_642. Build and run Standalone3. Observe the crash Reproduce... Read more
Middle-Mouse Recenter over UI
To reproduce: 1. In a new project, create Canvas2. Middle mouse click on on the Canvas in the scene view3. Observe how far the camer... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes