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[SubGraph] Spaceable parameters don't update properly
Repro steps: 1. Import the attached unity package 2. Open SpaceableScene 3. Open New VFX and change the space of 'Position' 4. Obser... Read more
Crash on PrepareBuffersForJobExecution when entering Play mode for the s...
How to reproduce: 1. Open the "Crash_Test.zip" project 2. Open the "ScheduleParameter.unity" scene 3. Enter Play mode 4. Exit Play m... Read more
Crash on Material::SetFloat after calling Graphics.Blit()
How to reproduce: 1. Open the "Graphics_Blit_Crash.zip" project 2. Build the Crest/Crest-Examples/Main/Scenes/main.unity" scene 3. R... Read more
VCS/Perforce: ability to setup "default changeset" that all changes go i...
People working with Perforce often organize their changes into multiple "changesets" before submitting them. Right now everything go... Read more
[ShaderGraph] Transform node from Object to Tangent space uses the wrong...
Steps to reproduce: - Open "Test Scene" in attached project. Expected: All rock objects should be displayed similarly, and the left... Read more
Unity fails to open script files with Visual Studio when the path to scr...
How to reproduce: 1. Create a new project with the "㈸" character in the name 2. In the Project Window create a new script 3. Try to ... Read more
References to the asset are not updated when asset is replaced using Ass...
How to reproduce: 1. Open the attached project ("case_1162581-empty.zip") 2. Open the Test Runner and run the test Expected results... Read more
[UIElements] Border radius specified in percent varies with parent size
How to reproduce: 1. Open attached project "BorderChangesWhenParentResizes.zip" 2. Open the Test window ("Bug" > "Test") 3. Resize t... Read more
AssetModificationProcessor.OnWillCreateAsset Callbacks are inconsistent ...
How to reproduce: 1. Open the attached "CustomSceneImporter.zip" Project 2. Create the material by Right-clicking Project View and s... Read more
Crash on AssetDatabase::ReserializePrefabs when attempting to save a pre...
How to reproduce: 1. Open attached project (Bug.zip) 2. Navigate to Test>Absolute Evil 3. Press Cancel Reproducible with: 2019.3.0a... Read more
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