Search Issue Tracker
Fixed in 7.2.0
Votes
1
Found in [Package]
6.7.1
Issue ID
1162203
Regression
No
[ShaderGraph] Transform node from Object to Tangent space uses the wrong matrix.
Steps to reproduce:
- Open "Test Scene" in attached project.
Expected:
All rock objects should be displayed similarly, and the left cube should display the color 128, 128, 255.
Result:
The rock using a shadergraph shader which transforms the normals from object space to tangent space is wrongly lit. The left cube that displays those normals as unlit color shows a different color on each face.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Assemblies” and “Areas” tabs disappears after switching to Scene tab and back in the Assemblies filter window
- Huge memory allocations when TMP dynamically adds glyphs from AssetBundle fonts
- “Redefinition of 'LOD_FADE_CROSSFADE'" shader errors thrown when opening SpeedTree9_URP.shadergraph in Universal 3D Template
- NullReferenceException is thrown and the window is broken when opening the "Active Scenario" window in Multiplayer Center
- Invalid Blue value in MotionBlurMergeTilePass when objects move at certain speeds
Add comment