Search Issue Tracker
Not Reproducible
Votes
1
Found in
2019.2.0a12
2019.3.0a1
2019.3.0a4
Issue ID
1162998
Regression
Yes
Unity fails to open script files with Visual Studio when the path to script includes Unicode characters
How to reproduce:
1. Create a new project with the "㈸" character in the name
2. In the Project Window create a new script
3. Try to open it and observe the error
Expected result: the script is opened with no issues
Actual result: an error about the .sln file being missing is thrown and the script isn't opened correctly
Reproduced in: 2019.3.0a6, 2019.2.0b6, 2019.2.0a12
Not reproducible in: 2019.2.0a11, 2019.1.7f1, 2018.4.2f1, 2017.4.28f1
Note: Only reproduces with Visual studio, Rider works without issues
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Resolution Note (2020.1.X):
No longer reproduces starting with 2019.3.0a11