Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.3.0a3
Issue ID
1163654
Regression
No
VCS/Perforce: ability to setup "default changeset" that all changes go into
People working with Perforce often organize their changes into multiple "changesets" before submitting them.
Right now everything goes into "default" changeset in unity, and version control window can be used to drag modifications between different changesets.
It would be useful if "which changeset everything goes into" can be specified by user, perhaps in the version control window itself, e.g. like a "set as default" context menu or a button.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityLinker causes crash when outputting snapshot data for very large projects
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
Resolution Note:
Postponed due to its ratio of complexity/necessity.