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0
votes
Fixed

Burst compiler bug when modifying and returning struct value

Package: Burst

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Dec 17, 2018

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Version/s: 0.2.4-29

To reproduce: 1) Open the attached project and the sample scene 2) Play it Expected (Burst jobs disabled): The value in the center ... Read more

0
votes
By Design

[Shader Graph] Preview window is missing in PBR Master node.

Package: Shader Graph

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Feb 12, 2019

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Version/s: 5.3.1

The preview window is missing in PBR Master node. Steps to repro: 1. Open the attached project. 2. Select "TestShaderGraph". 3. Ope... Read more

2
votes
Not Reproducible

Unity Hub opens when pressing the Collab / Services / Asset Store button

Hub

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Feb 11, 2019

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Version/s: 2019.2.0a4

How to reproduce: 1. Open a new Unity project. 2. Press the "Collab" button or Window > Asset Store Expected result: Opens collab t... Read more

0
votes
Not Reproducible

Inspector window is cleared when calling ApplyModifiedProperties() on a ...

Scene Management

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Feb 12, 2019

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Version/s: 2018.3.0b6, 2018.3.4f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached "InspectorApplyFocusBug.zip" project 2. Go to Assets, double click on "Bug Prefab" to open it in ... Read more

0
votes
Fixed

[Editor] "Layouts" and "Lock" options are missing from the dropdown of P...

Themes

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Feb 12, 2019

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Version/s: 2019.2.0a5

"Lock", "One Column Layout" and "Two Column Layout" options are missing from the dropdown due to which switching from one and two co... Read more

0
votes
Fixed

[Parameters] Exposed parameters disregard the initial value

Package: Visual Effect Graph

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Feb 12, 2019

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Version/s: 5.4.0

Repro steps: 1. Create a new VFX asset and expose a float parameter 2. In the inspector, enter a value for the float and press enter... Read more

0
votes
Fixed

Switching "Version Control" to Perforce throws an error: "SerializedObje...

Themes

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Feb 11, 2019

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Version/s: 2019.2.0a5

Steps to reproduce: 1. Create a new project 2. Go to Project Settings -> Editor 3. Change version control to "Perforce" Expected re... Read more

0
votes
Fixed

Editor crashes with mecanim::SetValueMask<0> when enabling Animation key...

Animation

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Feb 08, 2019

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Version/s: 2019.1.0a5, 2019.1.0b1, 2019.2.0a1

How to reproduce: 1. Open attached project "Crash Resister" 2. Select Canvas/Exit Panel in Hierarchy 3. Press record button in Anima... Read more

0
votes
Won't Fix

[UWP][.NET] Build process fails to include System.Security.dll when buil...

Universal Windows Platform

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Jan 25, 2019

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Version/s: 2018.3.0a1, 2018.3.3f1

Steps to reproduce: 1. Download attached project 2. Build for UWP with .NET backend Actual results: Build fails with error: Micro... Read more

0
votes
Fixed

[Prefab] SkinnedMeshRenderer component's Mesh references are missing aft...

Scene Management

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Feb 04, 2019

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Version/s: 2019.1.0a8, 2019.1.0a14, 2019.2.0a1

Steps to reproduce: 1. Download 1124003_repro.zip 2. Open project in 2018.3 (or any 2019.1.0a7 or less) 3. Check that "miningquarry_... Read more

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