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0
votes
Fixed

[UWP] Number of errors with Visual Assets in the generated solution

Windows Store Apps

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Mar 07, 2016

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Version/s: 5.3.3p3

Reproduction steps: 1. Open the attached project 2. Build to Universal 10 3. Open the generated solution -> manifest file -> Visual... Read more

0
votes
Fixed

Bloom Shader compilation fails on device

iOS

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Mar 03, 2016

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Version/s: 5.3.2f1

How to reproduce: 1. Open attached project 2. Build to iOS and run - Note the Shader log error in the Xcode log and a lack of bloo... Read more

0
votes
Not Reproducible

"Unable to load the icon: sv_icon_dot11_pix16_gizmo." errors spam consol...

Editor - Other

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Mar 07, 2016

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Version/s: 5.4.0b9

Regression from Version 5.4.0b5 (60658ab74c44) Steps: 1. Create a project 2. Create a GameObject 3. Click on "Cube" gizmo near to th... Read more

0
votes
Fixed

[Editor][Scene view] navigating scene view performance regression

Scene/Game View

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Mar 06, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1) open users attached or an empty unity project 2) navigate scene view with WASD + Shift + mouse Results: free... Read more

0
votes
Fixed

[OSX] Application.version returns Application.unityVersion in OSX Editor

OSX

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Jan 20, 2016

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Version/s: 5.2.4f1

Steps to reproduce: 1. Open attached project (version_info.zip) 2. Switch build target to iOS 3. Open and play 'main' scene 4. Chec... Read more

0
votes
Fixed

StandaloneInputModule sends a phantom mouse event which should not occur

iOS

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Mar 03, 2016

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Version/s: 5.3.3p1

How to reproduce: 1. Open attached project 2. Open scene TouchTest.unity 3. Build to iOS and run 4. In the device, press and releas... Read more

0
votes
Not Reproducible

Going to Fullscreen in standalone player causes the screen to become bro...

OSX

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Mar 07, 2016

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Version/s: 5.3.3p2

Going to Fullscreen in standalone player causes the screen to become brown, no buttons are visible and white flickers appear. 1. Wh... Read more

0
votes
By Design

[iOS] Marshalling enum is not working with IL2CPP and ARM64 when Marshal...

IL2CPP

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Mar 04, 2016

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Version/s: 5.4.0b7

Steps to reproduce: 1. Open attached project 2. Switch to iOS 3. Set scripting backend to IL2CPP and architecture to 'arm64' 4. Bui... Read more

2
votes
Fixed

[ODR] Memory not cleaned properly when OnDemandResourcesRequest is disposed

iOS

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Mar 03, 2016

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Version/s: 5.3.3p1

To Reproduce: 1. Open the attached project, on 'Loader' (Scene StartScene) uncheck 'Use Streaming Assets' and check everything else... Read more

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