Search Issue Tracker
[UWP] Number of errors with Visual Assets in the generated solution
Reproduction steps: 1. Open the attached project 2. Build to Universal 10 3. Open the generated solution -> manifest file -> Visual... Read more
Bloom Shader compilation fails on device
How to reproduce: 1. Open attached project 2. Build to iOS and run - Note the Shader log error in the Xcode log and a lack of bloo... Read more
"Unable to load the icon: sv_icon_dot11_pix16_gizmo." errors spam consol...
Regression from Version 5.4.0b5 (60658ab74c44) Steps: 1. Create a project 2. Create a GameObject 3. Click on "Cube" gizmo near to th... Read more
[Editor][Scene view] navigating scene view performance regression
Steps to reproduce: 1) open users attached or an empty unity project 2) navigate scene view with WASD + Shift + mouse Results: free... Read more
[OSX] Application.version returns Application.unityVersion in OSX Editor
Steps to reproduce: 1. Open attached project (version_info.zip) 2. Switch build target to iOS 3. Open and play 'main' scene 4. Chec... Read more
StandaloneInputModule sends a phantom mouse event which should not occur
How to reproduce: 1. Open attached project 2. Open scene TouchTest.unity 3. Build to iOS and run 4. In the device, press and releas... Read more
Going to Fullscreen in standalone player causes the screen to become bro...
Going to Fullscreen in standalone player causes the screen to become brown, no buttons are visible and white flickers appear. 1. Wh... Read more
[iOS] Marshalling enum is not working with IL2CPP and ARM64 when Marshal...
Steps to reproduce: 1. Open attached project 2. Switch to iOS 3. Set scripting backend to IL2CPP and architecture to 'arm64' 4. Bui... Read more
[ODR] Memory not cleaned properly when OnDemandResourcesRequest is disposed
To Reproduce: 1. Open the attached project, on 'Loader' (Scene StartScene) uncheck 'Use Streaming Assets' and check everything else... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Matching Selectors list not updating correctly with element's pseudo-state updates
- [Android] Crash on vendor/lib64/egl/libGLES_mali.so when Graphics Jobs(Experimental) is disabled and the Player is running on the Google Pixel 6 with the March security patch installed
- Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
- Editor slows down when selecting a script with the [HideInInspector] attribute on arrays with dynamic values
- [XR] Custom Pass not working as intended with Single Pass Instanced when XR is initialized after runtime start