Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.3.3p2
Issue ID
777611
Regression
Yes
Going to Fullscreen in standalone player causes the screen to become brown, no buttons are visible and white flickers appear
Going to Fullscreen in standalone player causes the screen to become brown, no buttons are visible and white flickers appear.
1. What happened
Making a standalone build, then launching that in fullscreen or using in-game buttons to go to fullscreen does not work (the screen becomes brown, no more UI is visible).
If the game is launched in windowed mode and then button is used to go to Fullscreen, the screen occasionally displays white flickers (see the "5.3 Fullscreen Bug.png"). The flickers seem to mostly occur just after going to fullscreen and when moving the mouse rapidly.
2. How we can reproduce it using the example you attached
- Open the attached project;
- Build and run for OSX in windowed mode;
- Use the in-game "Fullscreen" button to enter Fullscreen;
- See that game has become Fullscreen, but all buttons have dissappeared (they still function normally).
Regression: Works fine in 5.3.2f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment