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Unity WebRequest does not work when only IPv6 is enabled
How to reproduce: 1. Disable IPv4 on your network adapter 2. Open the user attached "ipv6_2018.zip" project 3. Open the "SampleScene... Read more
Android builds include iOS post processing when iOS is selected as curre...
How to reproduce: 1. Open the attached project "Unity IAP Bug.zip" 2. Change Platform to iOS 3. In the Menu bar select Build > Andro... Read more
[Mac] Stack trace is not available after a crash in the Editor log
Steps to reproduce: 1. Open the attached project 2. Enter Play mode in SampleScene 3. After the project crashes, check Editor log E... Read more
[DXR] Global UAVs don't work in ray tracing shaders
Global UAVs in ray tracing shaders are not bound and produce console errors instead. Read more
RaycastHit.m_UV contains wrong data when Particles intersect with Collider
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button 4. Observe the brigh... Read more
[Mobile] Screen.resolutions returns empty array on iOS/Android devices
How to reproduce: 1. Open the attached "1411013_Repro.zip" project 2. Build and run the Scene "SampleScene" on an iOS or Android dev... Read more
Editor crashes on FreeImage_CloneTag when importing a .tif file with exi...
How to reproduce: 1. Create a new Unity project 2. Import the attached .tif file ("repro_tif.tif") Reproducible with: 2019.4.37f1, ... Read more
Moving to one Terrain while sculpting/painting another affects the first...
How to reproduce: 1. Open the attached "case_1405099" project 2. Open the "SampleScene" Scene 3. Select the "Terrain (1)" GameObject... Read more
[ironSource SDK] A unitypackage asset is imported after closing plugin's...
How to reproduce: 1. Open the user's attached project "IronSourceImportBug.zip" 2. Navigate to Assets > IronSource > Editor in the P... Read more
OnTriggerExit method isn't invoked when disabling the Trigger Collider C...
How to reproduce: 1. Open the user's attached "My project" project 2. Enter the Play Mode in the "SampleScene" Scene 3. Select the "... Read more
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