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Specular Legacy Shader issue with TAA
Repro:Open the Cample scene of this project or :Create a really shiny Specular Legacy ShaderAdd a Post Processing Layer and select A... Read more
World Space Canvas position is ignoring Root Motion when animating Canva...
To reproduce:1. Open my attached project2. Enter Play mode Expected: canvas transform is affected by root motionActual: canvas posit... Read more
[LWRP] Errors thrown after deleting ShaderGraph package and reimporting ...
1. Open attached "TestErrors" project2. Righ click on Project window --> Reimport All Expected result: No errors appear on Consol... Read more
AudioSource.bypassReverbZones doesn't work
To reproduce: 1. Open the project, attached by the tester (bypassReverbBug.zip)2. Open the "scene" scene3. Enter Play mode4. Select ... Read more
A field in the Collider2D component is highlighted after "Use Auto Mass"...
To reproduce:1. Open QA's attached project2. Select Cube gameobject3. Enable "Use Auto Mass" in the "Rigidbody 2D" component Expecte... Read more
[Mobile] Rotation-related flicker using Screen.orientation
Reproduction steps:1. Open the attached project.2. Build it to a device (iOS preferably).3. Swap between 'Portrait' and 'PortraitUps... Read more
WaitForEndOfFrame is not executed when using the Editor frame-step
Reproduction steps:1. Open the attached project "DebugUpdateOrder.zip";2. Open the example scene;3. Enter a play mode and observe th... Read more
2D particle system is colliding with 2D colliders even when Collider is ...
To reproduce:1. Open my project attached2. In Hierarchy window, select both particle systems (PS2D and PS3D) Expected: both particle... Read more
CompilationPipeline.GetAssemblyNameFromScriptPath returns the wrong asse...
How to reproduce:1. Open the attached project2. Open the Test Runner3. Run the 'NewTestScriptsimplePasses" test, it fails Actual res... Read more
Scene is rendered white with Deferred + HDR on WebGL/Facebook WebGL player.
The scene is not rendered when all the Post processing effects are disabled on WebGL/Facebook WebGL player built using OpenGLES 3.0 ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open