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Agent accelerates if blocked by a stationary, non-carved obstacle
Steps to reproduce: Open attached project "AreaTestingAINavigation.zip" and scene "2DScene" Enter Play Mode In Game View, select an ... Read more
[Frame Debugger] Event slider mouse is different when hovering on the fi...
How to reproduce: Open or create a new project Enter play mode Enable frame debugger Compare hovering the mouse toward the start of ... Read more
[Usability] No global "Bake" options in Navigation window
Steps to reproduce: Open attached project "AreaTestingAINavigation.zip" and scene "2DScene" In Editor menu, open Window -> AI -&g... Read more
Crash on MatchAsset when opening project
Reproduction steps:1. Open the attached user’s project Expected result: The project opensActual result: Unity Editor crashes Reprodu... Read more
Decompressing DeflateStream swallows exceptions when they are thrown by ...
Reproduction steps:1. Open the attached project2. Open the Test Runner window3. Run the Edit Mode test Expected result: The test pas... Read more
[Frame Debugger] Frame debugger and game window flicker when resizing ga...
How to reproduce: Open the attached "20220221_urp.zip" project and scene "Test" Enable frame debugger Start resizing (dragging) Game... Read more
[Frame Debugger] Frame Debugger window doesn’t open and throws errors wh...
How to reproduce: Open any project Open and enable Frame Debugger Dock Frame Debugger window near the Game Window Try to focus the F... Read more
Crash on UI::Canvas::DrawRawMesh when opening the Profiler Window
Reproduction steps:1. Open the attached project “UnityIssue”2. Open “Scene” Scene3. Enter the Play Mode4. Press “Tap me to crash Uni... Read more
Second ReadValue<Vector2> returns a zero vector when the Action Maps are...
Reproduction steps:1. Connect a Gamepad2. Open the user’s attached project3. Enter Play Mode4. Press and hold any D-Pad button on th... Read more
Texel validity scene view mode crashes
Steps to reproduce:1. Open [^Repro-Texel-Crash.zip]2. Open Scenes > SampleScene.unity3. Go to Window > Rendering > Lighting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS