Search Issue Tracker
Feature Request
Votes
0
Found in [Package]
1.1.0-pre.1
Issue ID
NAVB-30
Regression
No
[Usability] No global "Bake" options in Navigation window
Steps to reproduce:
# Open attached project "AreaTestingAINavigation.zip" and scene "2DScene"
# In Editor menu, open Window -> AI -> Navigation
# In Navigation window, observe global baking options
Expected results: There are baking options in the Navigation window, without the need to navigate to the GameObject that has a NavMeshSurface component.
Actual results: There are no baking options in the Navigation window. The user has to navigate to the GameObject that has a NavMeshSurface component.
Reproducible with: (1.1.0-pre.1) 2022.2.0b12, 2023.1.0a15
Could not test with: 2020.3.41f1, 2021.3.11f1, 2022.1.20f1 (AI Navigation had not moved to a package)
Reproduced on: Windows 10
Note: The option is still available in the "Navigation (Obsolete)" window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crashes in the wild on Vulkan in CreateDepthSurfaceImpl
- Position and rotation of a GameObject with Rigidbody reset when it is enabled and moved in the same Update call and the frame rate is low
- “Ignoring depth surface store action as it is memoryless” warnings thrown when Capturing new Snapshot while in Play Mode
- Certain textures are not loaded when using the "Load texture data on demand" feature
- [Android][OpenGL] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used
Resolution Note:
This work is already register in our feature development backlog but it will not be addressed in the foreseeable future.