Search Issue Tracker
Feature Request
Feature Request in 1.1.X
Votes
0
Found in [Package]
1.1.0-pre.1
Issue ID
NAVB-30
Regression
No
[Usability] No global "Bake" options in Navigation window
Steps to reproduce:
- Open attached project "AreaTestingAINavigation.zip" and scene "2DScene"
- In Editor menu, open Window -> AI -> Navigation
- In Navigation window, observe global baking options
Expected results: There are baking options in the Navigation window, without the need to navigate to the GameObject that has a NavMeshSurface component.
Actual results: There are no baking options in the Navigation window. The user has to navigate to the GameObject that has a NavMeshSurface component.
Reproducible with: (1.1.0-pre.1) 2022.2.0b12, 2023.1.0a15
Could not test with: 2020.3.41f1, 2021.3.11f1, 2022.1.20f1 (AI Navigation had not moved to a package)
Reproduced on: Windows 10
Note: The option is still available in the "Navigation (Obsolete)" window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Play Mode framerate drops significantly when moving the mouse cursor with high polling rate
- Create workspace does not update the Unity Version Control and Branch Explorer windows leading to multiple clicks on “Create workspace” which throws an “already exists” error when Creating a workspace with the Branch Explorer window open
- Default and Result encoding properties have blank dropdowns by default when opening the Unity Version Control Settings
- Crash on "StoredGraphicsBuffer::GetGfxBufferID" when activating VFX via extention of Activation Track in Timeline window
- [Linux] Stack trace file path and line number information is missing when IL2CPP Stacktrace Information is set to "Method Name, File Name, and Line Number"
Resolution Note:
This work is already register in our feature development backlog but it will not be addressed in the foreseeable future.
Resolution Note (1.1.X):
This work is already register in our feature development backlog but it will not be addressed in the foreseeable future.