Search Issue Tracker
Feature Request
Feature Request in 1.1.X
Votes
0
Found in [Package]
1.1.0-pre.1
Issue ID
NAVB-30
Regression
No
[Usability] No global "Bake" options in Navigation window
Steps to reproduce:
- Open attached project "AreaTestingAINavigation.zip" and scene "2DScene"
- In Editor menu, open Window -> AI -> Navigation
- In Navigation window, observe global baking options
Expected results: There are baking options in the Navigation window, without the need to navigate to the GameObject that has a NavMeshSurface component.
Actual results: There are no baking options in the Navigation window. The user has to navigate to the GameObject that has a NavMeshSurface component.
Reproducible with: (1.1.0-pre.1) 2022.2.0b12, 2023.1.0a15
Could not test with: 2020.3.41f1, 2021.3.11f1, 2022.1.20f1 (AI Navigation had not moved to a package)
Reproduced on: Windows 10
Note: The option is still available in the "Navigation (Obsolete)" window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
Resolution Note:
This work is already register in our feature development backlog but it will not be addressed in the foreseeable future.
Resolution Note (1.1.X):
This work is already register in our feature development backlog but it will not be addressed in the foreseeable future.