Search Issue Tracker
Fixed in 2022.2.0b14
Fixed in 2023.1.0a18
Votes
0
Found in
2022.2.0b12
2023.1.0a15
Issue ID
UUM-17192
Regression
No
[Frame Debugger] Frame debugger and game window flicker when resizing game window
How to reproduce:
- Open the attached "20220221_urp.zip" project and scene "Test"
- Enable frame debugger
- Start resizing (dragging) Game Window
Expected result: Game Window is resized with no artifacts
Actual result: Frame Debugger is flickering
Reproducible with: 2020.3.41f1, 2021.3.12f1, 2022.1.20f1, 2022.2.0b12, 2023.1.0a15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph forces a lengthy recompilation freeze when exiting Play Mode with a cloned Render Pipeline asset
- Project Auditor's "Install Rules" button has to be pressed twice to proceed when any compilation error in the Editor is present
- Crash on Scripting::UnityEngine::SubsystemManagerProxy::ClearSubsystems when adding a Mesh Collider Component to a GameObject
- ScrollView clips content when under an ancestor that has a filter set
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
Resolution Note (fix version 2022.2.0b14):
Fixed by another internal issue: UUM-16969: GameView flickers when viewing events in FrameDebugger while SceneView is also opened
Resolution Note (fix version 2023.1.0a18):
Fixed by another internal issue: UUM-16969: GameView flickers when viewing events in FrameDebugger while SceneView is also opened