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[RectMask2D] Object appears and disappears while moving when Animator is...
How to reproduce: 1. Open attached project 2. Open SampleScene 3. Enter Play Mode Reproducible with: 2017.4.21f1, 2018.3.7f1, 2019.... Read more
Previous Game Object gets selected when right-clicking on different Game...
To reproduce: 1. Open up the attached project ("1129995_repro_project.zip") 2. Open up scene "SampleScene" 3. Go to Hierarchy 4. Try... Read more
Unable to remove deleted Terrain layers
Steps to reproduce: 1. Open a new project and create a Terrain 2. Create a couple of Terrain Layers in Terrain Inspector window 3. D... Read more
[iOS] Mesh memory usage increase from 2018.2 to 2018.3 and forward
To reproduce: 1. Open users attached project "MeshCompression 2018.2.20.zip" 2. In Player Settings make sure Vertex Compression is e... Read more
[Scripting] Define Constraints are available for Native Plugins even tho...
Define Constraints should only be visible for Managed Plugins, not Native ones, but they are still visible/available in the Inspecto... Read more
[IL2CPP] SecurityException: The public key is not valid' when using embe...
Steps to reproduce: 1. Open user attached project 2. Build & Run an IL2CPP build on Windows Standalone or WebGL 3. Observe the Secur... Read more
Particle systems do not render shader that uses Tangent.w value when ren...
To reproduce: 1. Open attached project; 2. Press play 3. Notice that the left particle system is white Actual result: The Particle... Read more
[Android][GLES3] Skinned Mesh with custom material is rendered glitchy o...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Observe the two models Actual: The left figure is glitching ou... Read more
[ShaderGraph] ColorShader (debug) infinite texture property generation o...
When ColorShader (debug shader for preview) is selected, and an assembly reload is performed, texture properties can be infinitely g... Read more
[ShaderGraph] Subgraph references not updating correctly
Something is wrong in the asset dependency system. SubgraphNode instances dont update correctly when the reference graph is updated.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view