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Mesh particles with materials using instanced shaders always emit at (0,...
Particle system in Mesh Render Mode with an instanced material attached to the mesh emits the particles at (0,0,0) position even whi... Read more
[LOD] nextNode.rendererData.m_RendererType==kRendererMesh assert in 5.4
Steps to reproduce: 1. Open attached project "818781V2.zip"2. Open the only scene in it and enter play mode3. Notice assert being sp... Read more
[WWW] WWW.responseHeaders returns only last key cookie value
Reproduction steps:1) Open "ResponseHeaders.zip" project2) Open "repro" scene3) Play scene and watch console output Expected result:... Read more
Entering play mode crashes at TerrainRenderer::EnforceLodTransitions
Steps to reproduce:1. open ExampleProject2. open scene "Third scene"3. Press play Result: Unity crashes Reproduced with: 5.5.0a5, 5.... Read more
[WSA] App crash unloading scene
WSA 8.1 and UWP applications crash when scene loaded asynchronously is unloaded. Reproducible on 5.3.6p2, 5.4.0p1. Repro steps:1. op... Read more
Null-coalescing operator returns only left-hand operand when used on pub...
Reproduction steps:1) Open "Null-coalescing operator.zip" project2) Open "repro" scene3) Make sure that "Main Camera" game object ha... Read more
[Postprocessing] OnPostprocessAllAssets isn't called on all assets
Steps to reproduce: 1. Open attached project "821803.zip"2. When importing is done - open "imports.csv" file found in project root's... Read more
[LuaInterface]The Editor crashes when using LuaInterface library
Steps to reproduce the issue:1. Open attached project.2. Agree to update the Scripting API when asked to.3. Open scene named "1".4. ... Read more
[Android] Input.location.isEnabledByUser returning wrong value when loc...
Steps to reproduce: 1) Download attached project 'LocationServiceTest.zip' and open in Unity.2) Open scene 'TestScene'.3) Make sure ... Read more
Texture re-import via script takes inordinately long
Steps to reproduce: 1. Open the attached project.2. Go to build settings and set it to Android platform and 'Texture Compression' se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used