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[Vulkan][AMD] Editor crashes with vkDestroyDescriptor Pool when changing...
Editor crashes with vkDestroyDescriptor Pool when changing API to Vulkan 1. Create a new Project 2. Open Player Settings 3. Change ... Read more
[IL2CPP] Player crashes when IPInterfaceProperties.GetIPv4Properties() i...
How to reproduce: 1. Open the user-supplied project 2. Make sure the scripting backend is set to IL2CPP and the API compatibility le... Read more
[TMP] TextMeshPro is unusable due to MissingReferenceException error whe...
TextMeshPro becomes unusable along with MissingReferenceException error when "TMP Examples & Extras" is imported. Steps to repro: 1... Read more
[Perforce] Edit Changeset does not display the full text previously ente...
How to reproduce: 1. Create a new project 2. Connect it to Perforce 3. Submit any file in Project window to Version Control (Right-C... Read more
UWP using ECS on HoloLens2/ARM64 experiences an AV on start
We believe this issue has been resolved in 1.3.0-preview.12 Read more
Double clicking Full Stacktrace Log in Console window doesn't open IDE
Steps to reproduce: 1. Download 1197288_repro.zip project 2. Enabled full Stack Trace (In Console's window context menu, Stack Trace... Read more
Editor crashes after throwing "GetGfxDevice() should only be called from...
How to reproduce: 1. Open the project, provided in the EnvIromen VM ("Editor Crash Unity Project") 2. Enter Playmode Expected resul... Read more
Error with .NET Standard 2.0 assemblies depending on their place in Assets
To reproduce: 1) Open the attached project and scene 2) Play it Expected: `1` and `2` are output in the console 3) Insert one of t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Baked Lightmap ”View” button text is aligned incorrectly
- Lightmap Asset icon changes colours after Baked Lightmap Viewer window is opened
- VideoClipImporter preset not applied when applying Preset Selector on already imported video clips
- Frame Debugger gets disabled when any Editor window is maximised and minimised
- TextMeshPro InputField view is not updated when OnEndEdit is triggered