Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a1
2019.3.0b1
Issue ID
1179935
Regression
Yes
RenderTextures break after switching window focus
After losing the window focus, Render Textures stopped rendering.
To reproduce this:
- download the minimal project in the comments
- notice the game tab shows blue
- Play the "repro" scene
- notice the game tab now shows black
- minimize and go back to unity again - game tab now shows all white
Expected:
- game tab is solid black color after minimise
Actual:
- game tab solid white color after minimise
Reproduced on Metal, OpenGL, DX and Vulkan
Reproduced on Windows and MacOS
Cannot reproduce in 2019.2.4f1
Reproducible in 2019.3.0a1, 2019.3.0a2, 2019.3.0a8, 2019.3.0b1 and 2020.1.0a2
Workaround:
Add the following code block before the first SubShader block in both Light2D shaders "LightBlender.shader" and "NormalMappedLight.shader"
Properties{
_MainTex("_MainTex", 2D) = "black" {}
}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment