Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a1
2019.3.0b1
Issue ID
1179935
Regression
Yes
RenderTextures break after switching window focus
After losing the window focus, Render Textures stopped rendering.
To reproduce this:
- download the minimal project in the comments
- notice the game tab shows blue
- Play the "repro" scene
- notice the game tab now shows black
- minimize and go back to unity again - game tab now shows all white
Expected:
- game tab is solid black color after minimise
Actual:
- game tab solid white color after minimise
Reproduced on Metal, OpenGL, DX and Vulkan
Reproduced on Windows and MacOS
Cannot reproduce in 2019.2.4f1
Reproducible in 2019.3.0a1, 2019.3.0a2, 2019.3.0a8, 2019.3.0b1 and 2020.1.0a2
Workaround:
Add the following code block before the first SubShader block in both Light2D shaders "LightBlender.shader" and "NormalMappedLight.shader"
Properties{
_MainTex("_MainTex", 2D) = "black" {}
}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sub-asset UI does not refresh when undoing Renderer Feature add or remove actions in a URP Renderer asset
- Scene flickers with a green tint when using Screen Space Ambient Occlusion and Contact Shadows with raytracing
- Scripts with null Components on GameObjects are not removed when calling GameObjectUtility.RemoveMonoBehavioursWithMissingScript
- Color Curve Key values remain visible after changing Curve type
- Selection highlight is drawn in an Animation Window when clicking in another Animation Window after highlighting items in the first one
Add comment