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[Networking] NeyworkDiscovery component has "useNetworkManager" flag set...
NeyworkDiscovery component has "useNetworkManager" flag set to true - this cause warning when user don't use NetworkManager in this ... Read more
[Editor] Prompt from Collab when trying to upload over 10000 changes is ...
Steps to reproduce:1. open ExampleProject2. go to Window-Services-Enable Collaborate3. click Collab button and upload project to the... Read more
SerializedAssetLoader.LoadAsset() fails to load serialized asset after r...
Repro steps:1. Open "JSON Asset Serialization Test" project2. Open "Default" scene3. In the Windows menu open "Serializable Asset" w... Read more
[Collaborate] progress bar is not synchronized with uploaded files count...
Steps to reproduce:1. open Example project2. go to Window-Services-Enable Collaborate3. click Collab button and upload project to th... Read more
Animated materials are not synced during play mode with Scene view
Reproduction steps:1. Open the "bug.zip" project.2. Play "demo_animated_clouds" scene3. Enable animated materials.4. Wait for a coup... Read more
Array, Lists and nested Behaviours: error message does not refer to the ...
Steps to reproduce the issue:1. Open attached project.2. Open scene named "Init".3. In the "Hierarchy" window select game object nam... Read more
[Materials] Crash in some cases after doing Material.CopyPropertiesFromM...
How to reproduce: 1. Open the attached project and "Ice Cubes" scene in it.2. In the Hierarchy window expand Ice Cubes and select th... Read more
Editor crashes when setting Animator.runtimeAnimatorController
Reproduction steps:1. Open the attached project2. Open the 'AnimationTest' scene3. Play scene Result: Unity Editor Crashes Note: Cra... Read more
Game object with "ILayoutGroup" does not update automaticaly.
Steps to reproduce:1. Open attached project.2. Select "BadButton" and duplicate it several times.-Button duplicates at the same posi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used