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Crash ProfilerDriver_CUSTOM_SaveProfile on saving data from Profiler
Does not reproduce every time. 1. Start Deep profiling of Editor. 2. Enter playmode. 3. Wait or some time and save profiled data... Read more
[IMGUI] EndLayoutGroup error is thrown on cancelling Save popup while en...
-EndLayoutGroup: BeginLayoutGroup must be called first error is thrown on cancelling Save popup while enabling Use incremental GC/Vi... Read more
[WebGL] 3D audio is not played together with the video on WebGL builds
Reproduction steps: 1. Open the attached project ("case_1241805-3D_audio_test.zip") 2. Open the repro scene ("test_with_video") 3. C... Read more
Shuriken particles depth offset is not working(has no affect) when 'Rend...
How to reproduce: 1. Open attached project "-DepthOffset.zip" and scene "SampleScene" located in Assets root folder 2. Enter Play m... Read more
Package Manager list scrollbar position is reset to selection when refoc...
To reproduce: 1. Open attached project ("case_1253140.zip") 2. Select All Packages in the Package Manager window 3. Select the 2D An... Read more
Simple CustomEditor scripts cause significant performance impact
How to reproduce: 1. Open the attached 'project-1252396.zip' project 2. In the Hierarchy window select 'Test Object' 3. Observe the ... Read more
[2D] ArgumentException on applying Sprite Import settings with mosaic pr...
When a mosaic property is unchecked in the Sprite Import settings and the changes are applied to the sprites then ArgumentException ... Read more
[Android] Unity Remote doesn't work with Android devices
Unity Remote 5 is using HKEY_CURRENT_USER\Software\Unity Technologies\Unity Editor 5.x\AndroidSdkRoot_h2651068356. Instead, it shoul... Read more
[HDRP] Enabling Global Illumination with Auto Exposure produces a white ...
1) Edit project manifest to point to SRP 2) Open scene ssgi 3) Enter play mode (for better visibility) 4) Enable game object - Globa... Read more
[VFX] Shader.SetGlobalBuffer & UpdateDispatch
Using a fork of VisualEffectGraph and overriding the VFXUpdate template, we observed that a global buffer binded using Shader.SetGlo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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