Search Issue Tracker
TextureImporterInspector: "Mapping" popup text is empty
To reproduce: 1. Open attached project 2. In the project browser, select Art/Decal_Blood_01 3. In Import Settings, switch "Texture S... Read more
TextureImporterInspector: Normalmap setting carries over to Default text...
To reproduce: 1. Open attached project 2. Select the asset "Cat" 3. Switch "Texture Type" to normal map, tick "Create for Grayscale"... Read more
TextureImporterInspector: "Advanced" foldout collapses always
Reproduction steps: 1. Open user attached project 2. Select Art/Blue and expand the "Advanced" foldout 3. Additionally select Art/... Read more
Cache Server: Local mode outputs connect failed error
To reproduce: 1. Open attached project 2. Notice that the cache server mode is set to "Local" Notice these errors: Socket: connect f... Read more
"Object reference not set to an instance of an object" is being printed ...
Reproduction steps: 1) Open user's attached project 2) Open "test" scene 3) Make sure main camera has "test" script attached 4) Buil... Read more
AssetBundle has a dependency on another AssetBundle due to old propertie...
To reproduce: 1. Open attached project 2. Open example scene 3. Select TextureReference object 4. In Texture Reference script chang... Read more
One of the UI Canvas does not render in build
How to reproduce: 1. Open the attached project 2. Open and play the scene "Scene" 3. Observe the text from both canvases rendering 4... Read more
Active obstacle causes navmesh agent spawn point to be set as destination
Steps to reproduce: 1. Open attached project 2. Open scene "GrassShadow" 3. Select "Obstacle" GO and notice that NavMesh Obstacle i... Read more
Executing CommandBuffer in Windows Standalone build crashes it
Reproduction: 1. Open the "bug.zip" project 2. Build the only scene on Windows standalone platform 3. Play the build 4. Press F1 -O... Read more
Negative speed in states or blend trees causes root motion character to ...
How to reproduce: 1. Open the attached project 2. Open and play Repro scene 3. Watch as the character warps into a new position afte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0