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Post process Bloom effect disappears and albedo color is ignored after c...
How to reproduce:1. Open attached Unity project "Learning_SceneTransition_002"2. In Project window select Assets --> Materials --... Read more
Crash with lots of Plugins during script compilation, after an error in ...
To reproduce:1. Open the attached project2. Fix the error in the Assets\VacuumShaders\AreaLightmapData.cs3. Wait for a re-compile --... Read more
[Import Model] - Inspector Scale Factor accepts 0 value.
Noticed this with 2018.1.0f2 "Scale Factor" of zero accpeted under Model Import Settings .This will spew errors to the log. Steps to... Read more
Shader error causes build failure when building for the first time
How to reproduce:1. Open the "Shader repro.zip" project2. Build the project, it should fail. If the build succeeds, close the projec... Read more
Editor crashes at ValidateSubmenu when clicking on Editor's toolbar
Steps to reproduce:1. Download attached project2. Click on "File" drop-down menu in the toolbar3. Editor crashesIf Editor didn't cra... Read more
Deadlock on Application.Quit when using DSP audio in Windows build
How to reproduce:1. Open user-submitted project (ProceduralAudioBug_IL2CPP.zip)2. Open scene "SampleScene.unity"3. Build for Windows... Read more
Performance issues and freezes occur when drawing Tiles on a Grid that i...
How to reproduce:1. Open the attached Unity project (tilemaps.zip)2. Open the "test" scene3. In the Tile Palette window, click on th... Read more
Error is thrown after fixing the multiple same serialized fields issue i...
How to reproduce:1. Open attached project "New Unity Project (1).zip" and scene "Sample"2. In Hierarchy window, select "Main Camera"... Read more
[OpenVR] Unneeded .dll created for Audio Spatializer when built for Stan...
Steps to reproduce:1. Download latest attached project(oc link)2. Build for Standalone3. Go to the Plugins folder of the build Expec... Read more
[Scripted Importer] The wrong type of field is created for Enumerations ...
How to reproduce:1. Open attached project "repo_1036639"2. Select "Sample.bug1" inside Project window3. Inside Inspector window look... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Save" button is displayed as active in the Hub "Set project display name" window
- Shader Graph does not get saved when pressing 'File -> Save'
- MultiColumnListView does not visually sort the column when BindingSourceSelection is set to "Auto Assign"
- GameObject assigned to Target Graphic in uGUI Toggle component stays dimmed when replacing it if Interactable was toggled off
- "GraphicsBuffer.IsValid()" returns incorrect result when SkinnedMeshRenderer is disabled