Search Issue Tracker
Fixed in 2018.3.X
Fixed in 5.6.X, 2017.2.X, 2017.4.X, 2018.1.X, 2018.2.X
Votes
0
Found in
2017.4.1f1
Issue ID
1035692
Regression
No
Crash with lots of Plugins during script compilation, after an error in one of the scripts has been fixed
To reproduce:
1. Open the attached project
2. Fix the error in the Assets\VacuumShaders\AreaLightmapData.cs
3. Wait for a re-compile
-- Unity crashes
Reproduced with: 2017.2.2f1, 2017.3.0f1, 2017.3.2f1, 2017.4.3f1
Notes:
- Not reproduced with newer editors because few plugins had to be deleted and it was no longer reproducibl
- 17.3.2f1, 17.3.0f1, 17.2.3f1 did not crash, only froze
- Stacks differ from version to version, except first 3 lines:
0x00007FFE5F184008 (KERNELBASE) RaiseException
0x00007FFE18C61158 (mono) [c:\buildslave\mono\build\eglib\src\goutput.c:201] g_logv
0x00007FFE18C6117C (mono) [c:\buildslave\mono\build\eglib\src\goutput.c:211] g_log
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values
Add comment