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Object Picker field get repainted but doesn't change place when called f...
Steps to reproduce: 1. Open a new or existing project 2. Create a Cube GO in the scene and select it so the components are visible i... Read more
VFX Property Binder breaks when connecting GPU Event to Initialize Parti...
How to reproduce: 1. Open the user's attached "T1175885_VFX" project 2. Open the "Test_VFXGraph_Subgraph" VFX file from the Project ... Read more
NullReferenceException is thrown when hovering with any Object over the ...
How to reproduce: 1. Open the user's attached "UI Toolkit ET" project 2. Open the "Windows -> UI Toolkit -> Samples" window from the... Read more
[Linux] Trying to switch to Scene from Game Window while in Play Mode in...
Repro steps: 1. Create a new project 2. Enter Play Mode 3. Try switching to the Scene Window tab Actual: Game Window is maximized E... Read more
Light probes lose lighting in Play mode and builds
Reproduction steps: 1. Open the user's project 2. Generate Lighting in the Lighting window 3. Play the "Bug Demo" scene 4. Watch bo... Read more
Mesh is rendered incorrectly when _Float16 property is used in Shader
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. In the Hierarchy window, double-click the ... Read more
Mesh Collider whose Mesh has Read/Write property disabled doesn't detect...
Steps to reproduce: 1. Open the user attached "DedicatedServerCollisionTest.zip" project 2. In Toolbar select File > Build Settings.... Read more
[Memory Profiler] Long names in section details clips
Reproduction steps: 1. Open the "1401535.zip" attached project 2. Open Window > Analysis > Memory Profiler 3. Select the "Test" Snap... Read more
Getting incorrect Animation position when connecting, disconnecting, and...
Reproduction steps: 1. Open the attached Unity project "AnimationIssue.zip" 2. Go to Assets > Scenes folder and open "Normal.unity" ... Read more
Shader uniform issue for when used for raytracing closest hit shaders
Setting shader uniforms didn't work as expected when used for raytracing closest hit shader Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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