Search Issue Tracker
ReflectionProbes | Cubemap: Reflection using reflection probes + univers...
To reproduce: 1. Open attached project 2. Open scene 3. The scene has a reflection probe. Notice the spheres in scene - one is light... Read more
The animationState property always returns null
To reproduce: 1. Import the attached unitypackage 2. Open up repro scene 3. Enter play mode - notice the error log in the console A... Read more
Can't inspect Generic List in MonoDevelop
To Reproduce: 1. Create a script with this code: using UnityEngine; using System.Collections.Generic; public class Test : MonoBehav... Read more
Cannot add multiple Slider Joint 2D components to a rigidbody
Steps to reproduce : - create a new project - create an object - attach a RigidBody2D component and a Slider Joint 2D component - t... Read more
Running 2D tutorial crashes editor (&webplayer)
-e: when player dies in 2D platformer tutorial in editor it crashes -repro: --open attached project of import 2d platformer tutoria... Read more
Using glSubTex in a plugin to update a small section of a larger texture...
The fps drops from 60 to 15. This is reproducible only on a few devices. Reproduced on: Google Nexus 10 with Android 4.4 Reproduce... Read more
"Mecanim Example Scenes" project from Asset Store is throwing warnings
"Mecanim Example Scene" project from Asset Store is throwing warnings To reproduce: - Create a new project - Open Asset Store and i... Read more
BlendTree spawns errors when selecting a time scale on "Adjust Time Scal...
BlendTree spawns errors when selecting a time scale on "Adjust Time Scale" parameter. To reproduce: - Create a new project and impo... Read more
Animator window can not be closed down
Animator window can not be closed down. To reproduce: - Create a new project and import the "Mecanim Example Scenes" project from A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon