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Particle system direction is reversed when clicking on it in the hierarchy
Reproduction steps: 1. Open the attached project 2. Open and play "Scene1" 3. Notice that the "PS - MinVertDist" particles are emitt... Read more
Mass doesn't update on Prefabs when using AutoMass in a prefab
The Mass property doesn't update when the isTrigger property is turned on and off. This only happens on Prefabs, when the object is ... Read more
[Anim] Can edit Read-Only FBX clip in dopesheet
Can edit Read-Only FBX clip in dopesheet in this specific workflow. This should not be possible. repo: -drop attached fbx into proj... Read more
GUILayout.BeginArea is drawn in world space when called from OnSceneGUI
Steps to reproduce: 1. Open attached project "824887repro.zip" 2. Open scene repro 3. Select any game object in hierarchy 4. Notice... Read more
[Alpha] Importing freezes on DLL files
Assign back to me if you want me to do some further testing Steps to reproduce: 1. import package from OC link (last edit) 2. try i... Read more
Non matching Profiler.EndSample (BeginSample and EndSample count must ma...
Steps to reproduce: 1. Create new project 2. Open profiler 3. Enable "Profiler Editor" 4. Enable "Record" 5. Enable "Deep prof... Read more
EditorApplication.LoadLevel* methods should be deprecated
Note - unlike the regular runtime Load, these methods were created to support Asset Bundles scene extraction (they skip build-index ... Read more
[Camera] [GLES3] Camera with higher depth blocks rendering of deeper cam...
To reproduce: 1) Open attached project 2) Make sure OpenGLES3 is enforced 3) Build and run on device or on 5.5+ game window preview ... Read more
Assembly.Load crashes in Windows Standalone build
Reproduction steps: 1) Open the attached project 2) Open the scene and Play 3) Check console, "YAY! the dll has been correctly loade... Read more
All about bugs
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