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Searching for scriptable objects in Project window fails after changing ...
Steps to reproduce:1. Download attached project2. Reimport ObjectA, ObjectB, ObjectC3. Type in Project window search bar "t:TestScri... Read more
Performance Regression of Sprite.Create when FullRect meshType is used
To reproduce:1. Open "Reproduction.zip" project2. Enter "TestScene" scene3. Open profiler window4. Enter play mode Expected result: ... Read more
Layout Group with Content Size Fitter forces UI element's transform to r...
To reproduce:1. Open user's project attached2. Enter Play mode Expected: object's transform is not reset every time canvas is rebuil... Read more
[Camera] "Target Eye" visible when new 2D project is created
"Target Eye" field is visible when starting a new 2D project, this should be hidden unless XR settings are enabled. It disappears wh... Read more
[Timeline] Object's original pivot point is used when changing object's ...
To reproduce:1. Open my attached project2. In Hierarchy window, select Cube game object3. In Timeline window, move the cube's animat... Read more
Editor crashes on quitting
Steps To Reproduce: 1. Launch the editor.2. Create/Open a project.3. Go to Unity -> Quit4. Observe that the editor crashes. Repro... Read more
Collab: Downloading projects blocked when cloud project has \Packages\ma...
Some of the project on the QA Project Share org can not be loaded. Repro:- Get accecc to the QA Project Share Org- Try loading up th... Read more
[Timeline] Values are not removed on last Scale axis when removing keys ...
To reproduce:1. Open my attached project2. In Hierarchy window, select Cube game object, make sure Timeline window is open3. In Insp... Read more
Can't add references to package manager asmdef files from the editor
To reproduce: 1. Create a new Assembly Definition file2. In the Inspector, try adding a reference3. Observe that you cannot add refe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open