Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.2.1p4
Issue ID
1011213
Regression
No
Searching for scriptable objects in Project window fails after changing scriptable object's class name
Steps to reproduce:
1. Download attached project
2. Reimport ObjectA, ObjectB, ObjectC
3. Type in Project window search bar "t:TestScriptableObject5"
4. All scriptable objects are found
5. Rename the class TestScriptableObject5 to TestScriptableObject1, and the filename to TestScriptableObject1 as well
6. Right-click in Project window create/TestScriptableObject to generate a new asset
7. Type in Project window search bar "t:TestScriptableObject1"
8. Just the newly created scriptable object is found
Expected results: All scriptable objects are found in the project window
Actual results: Just the newly created scriptable object is found
Reproduced with: 2018.2.0a4, 2018.1.0b11, 2017.3.1p4, 2017.2.2p1, 2017.1.3p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment