Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.2.0a4
Issue ID
1011456
Regression
Yes
[Timeline] Object's original pivot point is used when changing object's scale mid-animation
To reproduce:
1. Open my attached project
2. In Hierarchy window, select Cube game object
3. In Timeline window, move the cube's animation marker somewhere other than first frame
4. Enable Record mode
5. In Inspector window, try changing the transform's scale values
Expected: scale is changed according to object's pivot, located in the center
Actual: scale is changed according to pivot which is currently seem to be located in the original object's location (at first frame)
Reproduced in: 2018.2.0a1, 2018.2.0a4
Not reproduced in: 2017.3.1p4, 2018.1.0b10
Note1: check .gif attached to understand the issue if unclear
Note2: error "Invalid worldAABB. Object is too large or too far away from the origin.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)" is thrown, when changing the scale. Check .png attached for more errors produced by scale change
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment