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0
votes
Active

Crash when loading RenderDoc with Live Capture installed

Package: Live Capture

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Feb 12, 2022

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Version/s: 2.0.0-pre.3

Reproduction steps: 1. Install RenderDoc (https://renderdoc.org/) 2. Open the user's attached project 3. Right-click on the Game Vie... Read more

0
votes
Fixed

Video is displayed with one frame delay when videoPlayer.Play() is called

Video

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Oct 26, 2021

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Version/s: 2019.4, 2020.3, 2021.1.19f1, 2021.2, 2022.1, 2022.2

Reproduction steps: 1. Open the attached "1376068.zip" project 2. Open the "1_Frame_Delay" Scene 3. Enter the Play mode 4. Record th... Read more

0
votes
Won't Fix

Bug workflow test

Package: Visual Scripting

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Feb 21, 2022

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Version/s: 1.6.0

please ignore Read more

0
votes
By Design

Camera uses Viewport Rect for mouse position when the Camera's Render Ty...

Package: Scriptable Render Pipeline Universal

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Dec 30, 2021

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Version/s: 14.0.0

How to reproduce: 1. Open the attached project "ViewportRectBug.zip" 2. Open "SampleScene" Scene 3. Select the "OverlayCam" GameObje... Read more

0
votes
By Design

OnPostprocessAllAssets and OnAfterDeserialize are called two times when ...

Asset - Importers

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Feb 16, 2022

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Version/s: 2022.1.0a7, 2022.1.0b7, 2022.2

Reproduction steps: 1. Open the user's attached "AssetPostProcessorMultipleTimes.zip" project 2. Clear the Console window 3. Create ... Read more

0
votes
Not Reproducible

[Linux] 2D URP Template "Calling Deallocate on pointer, that can not be ...

Templates

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Feb 22, 2022

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Version/s: 2022.1.0b8, 2022.1.0b9

Reproduction steps: 1. Create new 2D URP template project (without sample scene) 2. A prompt to upgrade materials will pop up -> Pre... Read more

0
votes
Fixed

Variant directives do not set disabled keywords to 0

Shader System

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Feb 22, 2022

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Version/s: 2020.3, 2021.2

#pragma multi_compile and #pragma shader_feature directives do not set disabled keywords to 0, which results in unknown identifiers ... Read more

0
votes
Third Party Issue

[Android][UAAL] Unity Built into Xamarin Project causes crash due to a s...

Android

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Jan 20, 2022

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Version/s: 2020.3, 2021.2, 2021.2.7f1, 2022.1, 2022.2

Reproduction steps: 1. Download user's attached project "SignalCollisionTest.zip" 2. Open and build "XamarinAndroidEmbedUnityTest.sl... Read more

0
votes
Fixed

Crash on delete_object_internal_step1 when using Graphics.RenderMesh to ...

Graphics Device Features

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Feb 19, 2022

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Version/s: 2021.2, 2021.2.8f1, 2022.1, 2022.2

How to reproduce: 1. Open the attached project from "crashSprite.zip" 2. Open Scene "Main" 3. Enter and Exit Play Mode (do this coup... Read more

0
votes
Fixed

ComputeBuffer.SetData for ComputeBufferType.Constant is not synchronized...

DirectX11

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Nov 25, 2021

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Version/s: 2021.2, 2021.2.3f1, 2022.1, 2022.2

Reproduction steps: 1. Open the user's attached project 2. In Project Window find and open Universal Renderer 3. Inspect Game and Sc... Read more

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