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Fixed in 2023.1.X
Votes
0
Found in
2019.4
2020.3
2021.1.19f1
2021.2
2022.1
2022.2
Issue ID
1376068
Regression
No
Video is displayed with one frame delay when videoPlayer.Play() is called
Reproduction steps:
1. Open the attached "1376068.zip" project
2. Open the "1_Frame_Delay" Scene
3. Enter the Play mode
4. Record the display in at least 60 fps
5. Press the "Play" button in the Game view
6. Stop the recording
7. Slow down the recording and observe the "Frame Count:" and "Play() called at:" values in the Game view
Expected result: The video appears at the same frame when the "Play" button is pressed
Actual result: The video appears one frame later after the "Play" button is pressed
Reproducible with: 2019.4.36f1, 2020.3.30f1, 2021.2.13f1, 2022.1.0b9, 2022.2.0a4
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Resolution Note (fix version 2023.1):
Fixed in 2023.1.0a13
Reworked the video module's player loop integration so it behaves more similarly in editor to how it does in builds. Also now triggering a texture update in PostLateUpdate if a call to VideoPlayer.Play/Pause/StepForward that causes a new frame to become available was made during the iteration. This way instant-start can be achieved rather than having to wait one frame.