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LoadImage() returns true even if the image fails loading when using Load...
To reproduce:1. Open user's attached project (LoadImageBug2)2. Enter Play mode Expected: LoadImage() returns false when data can't b... Read more
[TestRunner] command -editorTestsCategories does not work in Unity 5.6
Reproduction steps:1. Download "Testrunner.zip" project and open command prompt2. Change path to Unity.exe (version 5.6)3. Run the c... Read more
modifications.empty error is thrown when instantiating a prefab that con...
How to reproduce:1. Open given Unity project2. Drag the prefab "Prefab" into the scene3. Error is thrown Expected result: When prefa... Read more
Surface Shader compile fails if Input Struct has a field with the same n...
To reproduce:1. Open attached project;2. Select the Shader "TestSurfaceShader";3. Notice the compilation error in the Inspector. Exp... Read more
LineRenderer is not showing when it is drawn parallel to X or Y Local ax...
How to reproduce:1. Open user's attached project ("LineRendererBug.zip")2. Open Scene called "LineRendererBug"3. Press play and obse... Read more
[Windows] Editor fails to generate VS solution when icon or configuratio...
Setting icon or Configuration Dialog Banner in Player Settings cause VS solution generation fail to build.It happens for both defaul... Read more
[Windows] Build fail when generate solution with image assigned to Appli...
Assigning image for the Application Config Dialog Banner causes crash when build solution in Windows. Repro:1. Open attached project... Read more
Preset content for AudioImporter contains unecessary data
AudioImporter preset contains data for the audio curve which increase the size of the file and slow down the editor when we create a... Read more
[Asset Bundle] Variant bundles built via a build map show an error and h...
Reproduction steps:1. Download "BundleVariant.zip" project and open in Unity2. Press Repro -> Build Bundles (Manual)3. Enter Play... Read more
[IL2CPP] At runtime, assigning sprite to m_Sprites[] on RuleTile produce...
The User wrote code that assigns a new Sprite to the m_Sprites[] of each Rule on a RuleTile. The purpose is to dynamically skin a Ti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open