Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X, 2018.2.X
Votes
1
Found in
2017.3.1p1
Issue ID
1004980
Regression
No
[Asset Bundle] Variant bundles built via a build map show an error and have pink texture
Reproduction steps:
1. Download "BundleVariant.zip" project and open in Unity
2. Press Repro -> Build Bundles (Manual)
3. Enter Play mode
Expected: no errors appear in the console and untagged_red and untagged_green cubes in Game view are red and green respectively
Actual: both cubes are pink and the error appears in the console
Reproduced on: 5.6.5p2; 2017.1.3p1; 2017.2.2p1; 2017.3.1p3; 2018.1.0b10; 2018.2.0a3
Note: error message - Variant folder path cannot be empty.
UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget)
Editor.BuildMenu:BuildBundlesManual() (at Assets/Editor/BuildMenu.cs:89)
Fixed on: 2018.3.0a8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment